Design
Trace a picture
SummaryPlace a photo on the hoop as a tracing guide, dim it, and draw embroidery on top.
Image puts a picture under the hoop so you can draw on top of it. The picture is a tracing aid. It never sews.
Image is the last tool in the top bar, after Import.
Add a picture
- Click Image.
- Click Add image.
- Choose a PNG, JPEG, or WebP file. GIF and BMP also open.
The picture lands on the hoop. The right panel says Image, and the hint: Images are not sewn. Dim this one and trace it with Draw.
iPhone photos saved as HEIC: export JPEG or PNG first, then add that file.
SVG is not Image. Use Import → Import SVG to get editable paths.
Dim, move, and scale
- Select the picture (click it, or click its name on the Image tool row).
- Drag Opacity down until the hoop shows through. The field shows a percent (10% to 100%).
- Drag the picture to move it. Resize from the handles so the art fits the hoop.
Keep it dim enough that Draw strokes are easy to see.
Trace it
- Click Draw.
- Click along the lines you want to sew.
- Done, then Edit to clean nodes. Close a path if it should fill.
Several paths are normal: one for a stem, one for each leaf. Assign Border and Fill as you would for any drawn object.
Remove the picture
The stitches stay. The photo does not go to the machine.
- Select the picture.
- Click Remove image.
Or hide it while you check stitches: lower Opacity, or click away and keep working. Removing is only when you no longer need the reference.
Play Simulator to confirm the picture is gone from the sew-out. Only objects in Objects sew.
